Game / Full-StackProof: Architecture

Clash of Adventurers -- Full-Stack MMO

Server-authoritative MMO with UE5 client, crafting systems, wiki service, and bot-driven community management.

The Challenge

Building a complete MMO as an indie developer -- game server, client, wiki, website, bots, and marketing.

Constraints

  • Server-authoritative gameplay required for cheat prevention
  • Content pipeline needed to scale without a full art team
  • Wiki and item data must stay in sync with game builds

Technical Decisions

  • UE5 with GAS (Gameplay Ability System) for server-authoritative gameplay
  • C++ for performance-critical game logic, Blueprints for content iteration
  • Next.js WikiService for managing item databases and exposing them to players
  • Python bridge scripts for exporting game data to the web

Highlights

  • Server-authoritative crafting system with 5 profession branches
  • Multi-storage inventory system (MainStorage, EquipmentStorage, TradePocket, Warehouse)
  • Player-to-player trading with server-side validation
  • Smart spawner for NPC/enemy management
  • Full wiki service with admin CRUD, pipeline sync, and item search

Results

  • End-to-end MMO infrastructure built and operational
  • 918-line technical documentation for the crafting system alone
  • Automated content pipeline from game data to public wiki

Tech

UE5C++PythonTypeScriptNext.jsPostgreSQL

Want something like this?

Describe your workflow, what you track today, and what breaks most often. I'll propose a fixed-scope audit or sprint.